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AHG ARENA // BF6

Battlefield 6 / REDSEC

Squads of 4 · Cross-play · Placement + eliminations

ROSTER

Squads of 4

4 starters + 2 substitutes

RATING MODEL

Placement + eliminations

Only captain-confirmed or staff-ruled results affect standings.

MATCH EVIDENCE

REQUIRED

End-of-round scoreboard and POV/VOD when required

START HERE

HOW TO PLAY ON AHG ARENA

Choose the exact mode printed on your event or matchroom. That mode controls team size, scoring, map selection and required evidence.

  1. 01BUILD + VERIFY Create your team, invite the full roster and make sure every player accepts before registration closes.
  2. 02REGISTER + CHECK IN The captain enters the team, reviews the event rules and completes check-in during the posted window.
  3. 03OPEN THE MATCHROOM Confirm opponent, start time, active lineup, mode, map order and lobby/server details before play.
  4. 04PLAY + REPORT Follow the selected mode directions, submit evidence and wait for the opposing captain to confirm—or open a dispute.
MODE OPERATIONS

SELECTED MODE DIRECTIONS + RULES

Every supported format is explained below. The event page is authoritative when it narrows this list.

01 // Twenty-five squads of four

REDSEC Ranked Battle Royale

WIN CONDITION: Placement, eliminations and assists under the event table

HOW TO RUN IT

  1. Register a four-player squad and confirm every player is Career Rank 5 or higher when Ranked access is required.
  2. Join the specified REDSEC lobby and remain in the assigned squad.
  3. Capture the end-of-round placement and squad statistics.

MODE RULES

  • Cross-platform and cross-input play is allowed unless the event states otherwise.
  • No teaming, stream sniping, queue manipulation or account sharing.
  • Use the live REDSEC competitive configuration and Javelin anti-cheat.
  • The event page controls the exact map sector and scoring table.
02 // Squads of four

REDSEC Gauntlet

WIN CONDITION: Advance through the posted knockout map/mode sequence

HOW TO RUN IT

  1. Review the matchroom's specific map and mode combination.
  2. Complete each round before the extended timer expires.
  3. Staff advances squads from verified results.

MODE RULES

  • Only the listed competitive Gauntlet configuration is valid.
  • Substitutions are permitted between rounds only.
03 // 4v4 or 8v8 as posted

Community Rush

WIN CONDITION: Play both attack and defense; compare completed sectors/tickets

HOW TO RUN IT

  1. Use the supplied Portal code and symmetrical sector setup.
  2. Each team plays one attacking and one defending side.
  3. Report sectors completed, remaining tickets and time.

MODE RULES

  • No unlisted AI, modifiers, weapons or vehicles.
  • A tied series follows the event's published tiebreak map.
APPROVED ROTATION

MAP / ARENA POOL

Live-service rotations can change. The map list was last verified September 8, 2026; the map pool frozen on an individual event page controls that event.

Fort Lyndon — Battle Royale sectorsOfficial Gauntlet map/mode combinationsStaff-published Rush sectors
BEFORE PLAY

CAPTAIN CHECK

Confirm the active roster, lobby configuration, map/mode order and evidence requirement. Do not start with an unresolved mismatch.

WHEN SOMETHING FAILS

STOP + DOCUMENT

Capture the issue, keep all communication in the matchroom and contact Arena staff. Do not invent a private remedy that changes the official record.

OFFICIAL REFERENCE

PUBLISHER BASIS

AHG adapts the current publisher circuit for accessible community competition. Publisher rules control game mechanics; AHG rules control Arena operations.

EA competitive REDSEC overview