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PRE-SEASON DEVELOPMENT BUILDRegistration and team testing are open. Official rated tournaments and ladder deployment remain disabled until staff verification is complete.
AHG ARENA // CS2

Counter-Strike 2

5v5 · PC · Elo

ROSTER

5v5

5 starters + 2 substitutes

RATING MODEL

Elo

Only captain-confirmed or staff-ruled results affect standings.

MATCH EVIDENCE

REQUIRED

Final scoreboard plus demo or share code

START HERE

HOW TO PLAY ON AHG ARENA

Choose the exact mode printed on your event or matchroom. That mode controls team size, scoring, map selection and required evidence.

  1. 01BUILD + VERIFY Create your team, invite the full roster and make sure every player accepts before registration closes.
  2. 02REGISTER + CHECK IN The captain enters the team, reviews the event rules and completes check-in during the posted window.
  3. 03OPEN THE MATCHROOM Confirm opponent, start time, active lineup, mode, map order and lobby/server details before play.
  4. 04PLAY + REPORT Follow the selected mode directions, submit evidence and wait for the opposing captain to confirm—or open a dispute.
MODE OPERATIONS

SELECTED MODE DIRECTIONS + RULES

Every supported format is explained below. The event page is authoritative when it narrows this list.

01 // Five active players per team

Competitive 5v5

WIN CONDITION: BO1 or BO3; regulation and overtime use the event configuration

HOW TO RUN IT

  1. Captains verify the five-player lineup in the matchroom.
  2. Higher seed chooses who begins the alternating map veto.
  3. Join the agreed server, confirm every player is ready, then begin the match.
  4. Submit the series score and demo/share code after the final map.

MODE RULES

  • Only rostered starters or approved substitutes may connect.
  • No coaching communication while a map is live unless the event explicitly allows it.
  • A technical pause must be announced immediately; tactical pauses follow the server configuration.
  • The same map cannot be selected twice in one series.
02 // Two active players per team

Wingman 2v2

WIN CONDITION: One-map series unless the event page says otherwise

HOW TO RUN IT

  1. Confirm both players and the selected Wingman map.
  2. Use the matchroom schedule and server information.
  3. Report the final round score with a scoreboard capture.

MODE RULES

  • No mid-map roster swaps.
  • Rehosts require staff approval unless both captains agree before damage is dealt.
APPROVED ROTATION

MAP / ARENA POOL

Live-service rotations can change. The map list was last verified September 8, 2026; the map pool frozen on an individual event page controls that event.

AncientAnubisCacheDust IIInfernoMirageNuke
BEFORE PLAY

CAPTAIN CHECK

Confirm the active roster, lobby configuration, map/mode order and evidence requirement. Do not start with an unresolved mismatch.

WHEN SOMETHING FAILS

STOP + DOCUMENT

Capture the issue, keep all communication in the matchroom and contact Arena staff. Do not invent a private remedy that changes the official record.

OFFICIAL REFERENCE

PUBLISHER BASIS

AHG adapts the current publisher circuit for accessible community competition. Publisher rules control game mechanics; AHG rules control Arena operations.

Valve Counter-Strike updates