AHGAHG ARENACOMPETITIVE NETWORK
PRE-SEASON DEVELOPMENT BUILDRegistration and team testing are open. Official rated tournaments and ladder deployment remain disabled until staff verification is complete.
AHG ARENA // R6

Rainbow Six Siege

5v5 · PC or console pool · Elo

ROSTER

5v5

5 starters + 2 substitutes

RATING MODEL

Elo

Only captain-confirmed or staff-ruled results affect standings.

MATCH EVIDENCE

REQUIRED

Final scoreboard, match ID and available VOD

START HERE

HOW TO PLAY ON AHG ARENA

Choose the exact mode printed on your event or matchroom. That mode controls team size, scoring, map selection and required evidence.

  1. 01BUILD + VERIFY Create your team, invite the full roster and make sure every player accepts before registration closes.
  2. 02REGISTER + CHECK IN The captain enters the team, reviews the event rules and completes check-in during the posted window.
  3. 03OPEN THE MATCHROOM Confirm opponent, start time, active lineup, mode, map order and lobby/server details before play.
  4. 04PLAY + REPORT Follow the selected mode directions, submit evidence and wait for the opposing captain to confirm—or open a dispute.
MODE OPERATIONS

SELECTED MODE DIRECTIONS + RULES

Every supported format is explained below. The event page is authoritative when it narrows this list.

01 // Five active players per team

Bomb 5v5

WIN CONDITION: First to seven rounds with the event overtime setting

HOW TO RUN IT

  1. Captains complete the alternating map veto before lobby creation.
  2. Use the posted competitive preset: Bomb, role swap and organizer-approved settings.
  3. The opponent selects the starting side on a team's map pick.
  4. Submit the final scoreboard and match ID.

MODE RULES

  • Only approved operators, cosmetics and equipment may be used.
  • One tactical timeout per team is allowed when configured by the event.
  • Unauthorized exploits, macros, input spoofing and spectator assistance are prohibited.
  • For a decider map, starting-side priority follows the matchroom coin flip or seed.
02 // Five active players per team

BO3 / BO5 series

WIN CONDITION: First team to win two or three maps

HOW TO RUN IT

  1. Ban maps, then alternate map picks using the matchroom order.
  2. Play maps in pick order; the remaining map is the decider.
  3. Declare substitutions between maps.

MODE RULES

  • Each map may be played once per series.
  • Map veto decisions become final when both captains confirm them.
APPROVED ROTATION

MAP / ARENA POOL

Live-service rotations can change. The map list was last verified September 8, 2026; the map pool frozen on an individual event page controls that event.

BankBorderChaletClubhouseConsulateFortressKafe DostoyevskyLairNighthaven Labs
BEFORE PLAY

CAPTAIN CHECK

Confirm the active roster, lobby configuration, map/mode order and evidence requirement. Do not start with an unresolved mismatch.

WHEN SOMETHING FAILS

STOP + DOCUMENT

Capture the issue, keep all communication in the matchroom and contact Arena staff. Do not invent a private remedy that changes the official record.

OFFICIAL REFERENCE

PUBLISHER BASIS

AHG adapts the current publisher circuit for accessible community competition. Publisher rules control game mechanics; AHG rules control Arena operations.

Ubisoft Rainbow Six 2026 rulebooks